The Honored One is one of the first three characters that was being added into the game, the other two being Vessel and Restless Gambler.
Playstyle
The Honored One's playstyle centers on martial arts and both the "Six Eyes" and the "Limitless" techniques, enabling the practitioner to manipulate and distort space at will with extreme control over their cursed energy. This grants significant destructive power, agility, and many extensive combo possibilities.
Origin
Honored One is based on Satoru Gojo from Jujutsu Kaisen, one of the main protagonists in the series. He works as a mentor at Tokyo Jujutsu High and is the most recent person to inherit both the Limitless and Six Eyes techniques. This makes him known as "The Strongest Sorcerer" to others and "The Honored One" to himself (hence the name: Honored One).
The user raises their hand before teleporting to an enemy. This can be immediately followed by any move, such as Rapid Punches or Lapse Blue, and can be paired with Reversal Red to perform a variant. Consumes 6% of the Awakening Bar.
DAMAGE
None
COOLDOWN
15s
BLOCKABLE
BYPASSES RAGDOLL
INTERRUPTIBLE
Lapse Blue
The user attracts the opponent towards them, then suspends them in place to kick them skyward. You're able to follow up with the special immediately after the kick to deal additional damage.
DAMAGE
12.5
COOLDOWN
13s
BLOCKABLE
BYPASSES RAGDOLL
INTERRUPTIBLE
Reversal Red
The user sends out a small red ball that explodes when touched by anything. The ball will slow down as it travels, and if it does not contact anything, it will stop and explode anyways. A blocked Red deals reduced damage.
DAMAGE
12.5
COOLDOWN
20s
BLOCKABLE
BYPASSES RAGDOLL
INTERRUPTIBLE
Reversal RedVARIANT
If the ability is followed immediately by the special, the user will teleport behind the enemy and materialize upside down, before sending out the projectile. Works the same as the normal Reversal Red. (If this variant is used on an airborne target, the user can deal high damage in a small time frame, that being the air kick and the Reversal Red's combined damage. This also won't allow the target to immediately get up from ragdoll.)
DAMAGE
12.5
COOLDOWN
20s
INTERRUPTIBLE
Rapid Punches
The user hits the enemy with a spinning kick then locks them in place, performing a quick barrage of punches on them before then sending the final blow that ragdolls the enemy forwards in a slightly left angle.
DAMAGE
~18
COOLDOWN
15s
BYPASSES RAGDOLL
INTERRUPTIBLE
Twofold Kick
The user kicks their enemy up, anchoring them in the air, and guaranteeing an unblockable second kick that bounce the target into the air, given the user is not interrupted. The second hit can also land if the first doesn't. After the second kick, a window is open allowing you to use your special and kick them a third time to the ground.
DAMAGE
8
COOLDOWN
20s
Six Eyes
Once the Awakening is activated, the user removes their blindfold and their eyes start to glow blue while punching their palm, along with the words "Let's get" "...A little crazy". The awakening lasts for 1 full minute.
DAMAGE
None
COOLDOWN
None, requires full Awakening Bar.
Limitless Teleport
SPECIAL
The same special as the base. Does not consume any amount of the Awakening Bar this time.
DAMAGE
None
COOLDOWN
15s
BYPASSES RAGDOLL
INTERRUPTIBLE
Lapse Blue MAX
The player unleashes a controllable blue orb that sucks in everything near it. Will linger if something dies in it. Using this move in the air keeps you airborne and allows you to control the orb much better. If you direct it to the sky while enemies are within the orb, you can use your special to perform a teleport kick for extra damage.
DAMAGE
~40
COOLDOWN
15s
BYPASSES RAGDOLL
INTERRUPTIBLE
Reversal Red MAX
The user fires a powerful red orb in the direction they're facing. If it hits, it'll ragdoll the enemy, doing less damage the farther they were. Just like Lapse Blue MAX, casting it in the air causes you to levitate and aim with your mouse, but it makes you go a little higher than the previous move.
DAMAGE
~7-35, depending on range.
COOLDOWN
10s
BYPASSES RAGDOLL
Reversal Red MAXVARIANT
If the user uses their special while the move is activating, the Red will return to the user, damaging themselves if it does not hit an enemy. If it does collide with an enemy, they will be pushed to the user, who then delivers a Black Flash, knocking them down.
DAMAGE
10
COOLDOWN
10s
BYPASSES RAGDOLL
Hollow Purple
The user combines the amplified (Blue) and the reversal (Red) to create an imaginary purple mass that rushes forward, destroying anything in its way. There is a small area between the user and the purple mass where enemies will not take damage, so be careful where you shoot it from the ground. Similar to the other moves, using it while in the air will cause the user to levitate and get a 360° aim. This can shatter most domains from the outside.
DAMAGE
70
COOLDOWN
40s
INTERRUPTIBLE
Domain Expansion: Infinite Void
A pop-up appears, showing the user crossing their fingers, saying the words "Domain Expansion: Infinite Void" as it pulls anyone around them in a radius into this domain. This domain stops any and all movement from enemies by overloading their minds with endless stimuli and knowledge, leaving them in an effectively catatonic state, until the domain ends. The domain lasts for about 14 seconds.
DAMAGE
None
COOLDOWN
120s
BYPASSES RAGDOLL
INTERRUPTIBLE
Limitless
SPECIAL
When used on an airborne enemy, the user lands an air kick, knocking the target towards the floor with a short ragdoll.
DAMAGE
5
COOLDOWN
15s
Unlimited Purple
If you kill an enemy with Lapse Blue MAX and shoot the resulting blue orb with Reversal Red MAX or its variant, it will create a purple orb (Hollow Nuke) that will explode after ~2 seconds, destroying all buildings within a ~60 stud radius and doing damage depending on your distance from the center. Plays the song "If I Am With You" by Yoshimasa Terui after exploding. Will drain the whole Awakening Bar.
DAMAGE
0-100 based on distance from the explosion.
COOLDOWN
None, can be done once per Awakening.
BLOCKABLE
BYPASSES RAGDOLL
INTERRUPTIBLE
Lapse Blue
The user attracts the opponent, proceeding to kick them away while forcing them upwards and crushing them with rubble found on the ground or on buildings, then applying so much pressure that the enemy is crushed completely and the rubble blasts apart.
DAMAGE
Insta-kill
COOLDOWN
13s
BLOCKABLE
BYPASSES RAGDOLL
INTERRUPTIBLE
Reversal Red
The user sends out a small red ball that explodes when touched by anything, shattering the enemy's body parts into pieces. The variant works the same as the normal Red, splattering them aswell.
DAMAGE
Insta-kill
COOLDOWN
20s
INTERRUPTIBLE
Rapid Punches
When the user's barrage nears its end, the final punch ends up being a Black Flash, killing the enemy and sending them flying.
DAMAGE
Insta-kill
COOLDOWN
15s
BYPASSES RAGDOLL
INTERRUPTIBLE
Twofold Kick
After the second kick, the user holds the enemy in the air and hits them with a close-up Reversal Red, sending them flying.
DAMAGE
Insta-kill
COOLDOWN
20s
BYPASSES RAGDOLL
INTERRUPTIBLE
Lapse Blue MAX
The large blue orb sucks in everything, killing players by tearing them to pieces and sucking them up. It will linger for a couple seconds after.
DAMAGE
Insta-kill
COOLDOWN
15s
BYPASSES RAGDOLL
INTERRUPTIBLE
Reversal Red MAX
The user fires a red orb in the direction they're facing. If it finishes off an enemy, it will split them apart, flinging their body parts everywhere.
DAMAGE
Insta-kill
COOLDOWN
10s
BYPASSES RAGDOLL
Reversal Red MAXVARIANT
Once the user delivers the Black Flash, they amplify the sparks of black, ending the opponent with a gory finish.
DAMAGE
Insta-kill
COOLDOWN
10s
BYPASSES RAGDOLL
Hollow Purple
The imaginary purple mass charges forward, obliterating everything in its way, sparing only the legs of any target it eliminates.
DAMAGE
Insta-kill
COOLDOWN
40s
Pros & Cons
Pros
Cons
Base character has ranged skills and 1 unblockable melee and one semi unblockable melee, making it a very good beginner character.
Works with every playstyle.
Can easily punish runners who are utilizing wallclimbing or ladders by using the Special.
Access to AOE through Reversal Red, which is also one of the best destructive moves in the game.
Lapse Blue, Reversal Red and Twofold Kick all hit on grounded.
Infinite Void guarantees victory when the opponent is hit with Hollow Purple + Lapse Blue MAX or Reversal Red MAX. It can be used to farm kills, by using Lapse Blue MAX and Hollow Purple after, granting the user about 10 kills each domain.
You can break any domain (Except Idle Death Gamble) using Hollow Purple as long as you aim it correctly.
With good timing, Hollow Purple's i-frames can allow you to survive most heavy damage Awakening attacks like World Cutting Slash, Widespread Strikes, and even an enemy Hollow Purple.
Awakening lacks grabs and melee attacks which forces you to keep a distance as the moves can be canceled.
Infinite Void's barrier has a low HP pool much like Malevolent Shrine.
Unlimited Purple or "Hollow Nuke" puts you out of Awakening.
Teleport consumes Awakening Bar upon use, which can delay the obtaining of the Awakening.
Lapse Blue MAX if not done properly, can allow the enemy to get close to you if there is a big gap between you and the orb, which could possibly leave you vulnerable to attacks.
Reversal Red MAX deals extremely low damage if hit from afar, and its variant may not reach the target in order to pull it back to you.
Tips & Misc
You can utilize the Teleport's Air Kick on players who are positioned above you, such as those in the air, wallclimbing, on a ladder, but watch out as they'll get up immediately once they hit the floor.
Turning around before the Teleport's glass shattering screen effect appears, allows you to materialize behind the person instead of in front of them.
Using special in Awakening allows you to teleport with no cost of Awakening Bar.
Reversal Red can be used right before doing the air kick on Lapse Blue to kick them with the Red. This does both the Air Kick and Reversal Red's damage, and doesn't allow the enemy to get up when they land on the floor.
You can use Lapse Blue MAX to throw people away, this was nerfed but can still be achieved if done correctly. If you aim it to the sky and teleport, you'll perform an Air Kick on an enemy, without them having chance of escaping until they hit the ground.
When timed correctly, you can hit Rapid Punches after either Twofold Kick or an uppercut M1.
It is highly recommended to use Hollow Purple in the air. That is because it is easier to hit players near you, since they cannot stick to you during the move's startup, or when one of you is on elevated ground. The normal variant has better ground aim, so only use it when the target is further away.
Make sure the opponent is at mid-range when using Reversal Red MAX, as a means of dealing its full damage while also avoiding the move's interruption. Its aerial variant is perfect for creating distance between the opponent and the user.
If you perform Lapse Blue MAX's finisher right before Infinite Void ends, and can shoot a Reversal Red MAX where Blue used to be to create an invisible Hollow Nuke with no sound, music or effect. Note: (It doesn't hit anyone unless you perfectly time it with how much domain time is left, so it's basically not gonna work almost 90% of the time).
If someone tries to run after you activated your Awakening, you can either teleport to them, or fling yourself in their direction using Reversal Red MAX's variant, by deliberately missing while facing the opposite direction.
Trivia
While in base, the user will be wearing a blindfold identical to Satoru Gojo's. But upon activating their Awakening, the user will take off the blindfold and gain a glowing effect representing blue eyes.
If you wear a small enough head you can see that the blindfold is simply a round circle.
Tze was originally going to have a move called "Air Palm", but it was removed and replaced by "Twofold Kick". Initially, the move "Twofold Kick" was referred to as "Rising Kick," and retained its animations.
The Honored One originally had the ability to float while blocking, but this feature has since been removed.
The soundtrack accompanying Hollow Purple's windup is fittingly titled Hollow Purple, while the track used during Infinite Void originates from the Jujutsu Kaisen anime and is called With Rage. Similarly, the music that plays after the Unlimited Purple detonates is If I Am With You, all composed by Yoshimasa Terui. Moreover, Reversal Red's Black Flash theme also comes directly from the anime, derived from the song REMEMBER, created by Hiroaki Tsutsumi and Masato Hayakawa.
Gallery
Honored One's old moveset.
Honored One's scrapped move, Air Palm.
Same as the previous image, but with "Rising Kick" instead of "Air Palm".
Satoru Gojo, the inspiration for the character.
Reversal Red MAX's variant, rebounding to hit the Honored One user after they missed.